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Greg Carter
Greg Carter
During the past 20 years, I have explored most of the niches offered in the developing digital technology: multimedia developer, website developer, flash illustrator and animator. I have had clients in gaming, software development, and CGI feature film industries.


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Apr. 7, 2010 12:17 pm
Back when I was doing 3-d modeling I did an advertising campaign for Acclaima Software. Acclaima made a software engine that would personalize graphics. It could draw textual information from a database or text submission field and incorporate it into a graphic in realtime. So the idea for this image was that personalization was the anti-borg approach to life. So we have many borgs with one...  Read More
Feb. 11, 2010 3:49 pm
Having a web presence for an artist can take many forms, depending on what you want out of it. 1. Starting a store is easy. But... There are no shortcuts to making a web presence that gets a lot of traffic and makes a lot of money. People think that if they open a store on Etsy, or Cafepress, or wherever, that money will start falling from the skies on them. Definitely not the case. I have...  Read More
Nov. 19, 2009 9:44 am
I am writing this in response to the hogwash that I just found written by Jared DeFife at Harvard Medical School ( the hogwash is here ). First a possible conflict of interest: my entire soccer career was spent playing defense. I marvel at the disconnect this author has from what is the real subject matter of the Lambert case. It is not a case of an excuse plagued broken person. It IS a case...  Read More
Nov. 16, 2009 5:14 pm
Cyberpig! Volume 1: The Extropian Years This book is a collection of work from the first part of my career, spanning roughly 1985-1999. During the 80s and early 90s I was active in the gallery/museum circuit in the southeast, principally in Florida (I got my MFA from Florida State). In the mid-90s, with the arrival of “cyberpunk”, I shifted my focus to computer-based presentations. For...  Read More
Jun. 30, 2009 11:44 am
An Artist's "product" used to be that erudite stuff hung on pristine gallery walls. Artists scrambled to curry favor with the gatekeepers of the Art world and get some of that precious wall space. Like so much else in our world, the internet is changing that. Today, an Artist's "product" is intellectual property that is independent of any single physical representation. That is a fancy way of...  Read More
May 4, 2009 11:52 am
I recently commented on this site regarding the difference between the denotative and connotative meaning of "collaborator" and the phrase "closet collaborator". While my decision to include the "N" word in my discussion might be questioned as unnecessarily provocative, my intent was to express my approval for a forceful use of all the potentials of the language tools at hand. When titling a...  Read More
May 4, 2009 9:00 am
I am starting this project by jotting down some thoughts that I have on these different areas that the teaching project covers. The first area is Gender . Being male, I have always taught from a position of power. I had an easier time of it in class because I was already recognized as a white male and everyone was comfortable with giving me the power I desired over them as students. I...  Read More
Apr. 21, 2009 1:52 pm
" Extropian Presenting The World " is an editorial illustration made for AXCESS Magazine The assignment was to illustrate an interview with Mark Dery , a critic of the Extropian movement. My idea required me to patch together pieces from many different programs and sources, while making sure that they shared similar lighting and line quality attributes. The background was...  Read More
Apr. 3, 2009 3:36 pm
In the best DIY spirit, the Carolina Rollergirls (CRG) started out all volunteer, all attitude and no budget. So I volunteered, even though my ties to third-wave feminism are minimal. I was very sympathetic to the satirical punk aesthetic that drove the style, and the athleticism that the bouts demanded. I was contacted by Eva Lye about working on visuals for the flegling league. ...  Read More
Feb. 17, 2009 8:53 am
Creativity, or creative problem solving, is a skill that students can develop through out the course of our program. It is a skill that they will be valuable to them regardless of what career path they choose through life. It will enrich their lives, as well as the lives of all those around them - whether they are making paintings, or websites, or trimming hedges.  Read More
Feb. 17, 2009 8:52 am
For instance, if I am teaching drawing, I do a disservice if I concentrate on simply drawing to replicate life - because that particular skill is not generalizable. But, if I teach through drawing, to distinguish between what my brain assumes and what my eye sees, then I teach a skill that can be applied in any of a million un-anticipated situations that students might find themselves in...  Read More
Feb. 17, 2009 8:50 am
Developing the creative process as a problem solving tool - that is the responsibility of an art teacher. Whether that teacher is practicing fine or applied arts, in a studio or a digital environment, the teacher's core responsibility remains the same. Creativity is possibly the most valuable problem solving skill that we have. It is a skill that allows us to cope with novel situations, and to...  Read More
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